qna_rh
Thread Id: 26753
Thread Name: Fallo con Sappy. (Instrumentos de la midi)
Hola.
Tengo varios problemas a la hora de insertar un midi:
1º Cuando lo inserto y lo reproduzco suena bien, pero hay ciertos instrumentos que no suenan...
2º Cuando voy al juego a probarlo se oye como pixelado o como algo mal tocado.
Saludos.
Eso mi querido amigo es porque no seleccionaste el VoiceGroup adecuado para los instrumentos que posee la midi que insertaste.
Si usas Fire Red, con esta lista de VoiceGroups te puedo ayudar.
0x48ABB0
2 - Electric Grand
13 - Xylophone
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
82 - Calliope
83 - Chiff
84 - Charang
85 - Voice
88 - Pad 1 (New Age)
100 - Brightness
101 - Goblin
0x48B078
47 - Timpani
60 - French Horn
80 - Square
81 - Sawtooth
82 - Calliope
83 - Chiff
84 - Charang
0x48B474
01 - Acoustic Grand
4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
90 - Pad 3 (Polysynth)
0x48B8B8 (Used for the second RSE battle theme)
01 - Bright Acoustic
4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
17 - Percussive Organ
33 - Electric Bass (Fingered)
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
81 - Sawtooth
82 - Calliope
83 - Chiff
90 - Pad 3 (Polysynth)
0x48F974
1 - Bright Acoustic
2 - Electric Grand
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x48FF74
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
47 - Timpani
56 - Trumpet
73 - Flute
80 - Square
81 - Sawtooth
87 - Bass + Lead
127 - Gunshot(Used as Drum Noise)
0x490574
17 - Percussive Organ
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
38 - Synth Bass 1
48 - Strings
56 - Trumpet
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
120 - Guitar Fret Noise
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x490B74
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
84 - Charang
85 - Voice
87 - Bass + Lead
88 - Pad 1 (New Age)
0x490FAC
21 - Accordian
80 - Square
81 - Sawtooth
0x491390
29 - Overdriven Guitar
30 - Distortion Guitar
38 - Synth Bass 1
62 - SynthBrass 1
80 - Square
81 - Sawtooth
83 - Chiff
84 - Charang
85 - Voice
86 - Lead Fifths
87 - Bass + Lead
88 - Pad 1 (New Age)
89 - Pad 2 (Warm)
125 - Helicopter
127 - Gunshot(Used as Drum Noise)
0x491990
14 - Tubular Bells
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
80 - Square
81 - Sawtooth
125 - Helicopter
0x491F90
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x492590
10 - Music Box
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
48 - Strings
58 - Trombone
78 - Whistle
80 - Square
81 - Sawtooth
0x492B90
02 - Not really a square instrument, but used as such in the game.
0x492BC0
01 - Bright Acoustic
13 - Xylophone
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
56 - Trumpet
73 - Flute
80 - Square
81 - Sawtooth
83 - Chiff(Used here as Wave)
84 - Charang
85 - Voice(Used here as Wave)
0x4931C0
17 - Percussive Organ
24 - Acoustic Guitar Nylon
38 - Synth Bass 1
80 - Square
81 - Sawtooth
83 - Chiff
0x4935B0
01 - Bright Acoustic
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x493BB0
01 - Bright Acoustic
17 - Percussive Organ
38 - Synth Bass 1
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
0x4941B0
17 - Percussive Organ
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4947B0
01 - Bright Acoustic
13 - Xylophone
24 - Acoustic Guitar Nylon
48 - Strings
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x494DB0
01 - Bright Acoustic
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
0x4951A0
13 - Xylophone
39 - Synth Bass 2
48 - Strings
58 - Trombone
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4957A0
1 - Bright Acoustic
2 - Used as a Square in GBA Pokemon games
9 - Glockenspiel
13 - Xylophone
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
68 - Oboe
73 - Flute
80 - Square
81 - Sawtooth
82 - Calliope
0x495BFC
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
0x4961FC
47 - Timpani
48 - Strings
56 - Trumpet
80 - Square
81 - Sawtooth
84 - Charang
0x49661C
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
47 - Timpani
48 - Strings
60 - French Horn
80 - Square
81 - Sawtooth
92 - Pad 5 (Bowed)
127 - Gunshot(Used as Drum Noise)
0x496C1C
14 - Tubular Bells
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
81 - Sawtooth
83 - Chiff
127 - Gunshot(Used as Drum Noise)
0x49721C
14 - Tubular Bells
47 - Timpani
48 - Strings
58 - Trombone
60 - French Horn
80 - Square
81 - Sawtooth
0x497678
4 and 5 - Not Squares, but interpreted by the GBA Pokemon games as such.
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
47 - Timpani
48 - Strings
60 - French Horn
62 - SynthBrass 1
83 - Chiff
89 - Pad 2 (Warm)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x497C78
17 - Percussive Organ
21 - Accordian
29 - Overdriven Guitar
30 - Distortion Guitar
33 - Electric Bass (Fingered)
56 - Trumpet
62 - SynthBrass 1
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498278
17 - Percussive Organ
24 - Acoustic Guitar Nylon
33 - Electric Bass (Fingered)
48 - Strings
80 - Square
81 - Sawtooth
87 - Bass + Lead
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498878
4 - Used as synth by the game.
14 - Tubular Bells
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
31 - Guitar Harmonics
48 - Strings
53 - Voice Oohs
56 - Trumpet
60 - French Horn
62 - SynthBrass 1
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498E78
4 - Used as synth.
5 - Used as synth by the game.
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
83 - Chiff
0x499478
14 - Tubular Bells
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
0x499898
01 - Bright Acoustic
21 - Accordian
48 - Strings
58 - Trombone
73 - Flute
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x499E98
4 - Used as synth
14 - Tubular Bells
17 - Percussive Organ
48 - Strings
80 - Square
81 - Sawtooth
0x49A2F4
01 - Bright Acoustic
05 - Used as synth.
46 - Harp
56 - Trumpet
58 - Trombone
73 - Flute
81 - Sawtooth
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49A8F4
04 - Used as synth.
05 - Used as synth.
12 - Marimba(Used as synth here).
24 - Acoustic Guitar Nylon
46 - Harp
48 - Strings
73 - Flute
80 - Square
81 - Sawtooth
0x49AEF4
01 - Bright Acoustic
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
58 - Trombone
73 - Flute
75 - Pan Flute
78 - Whistle
0x49B4F4
17 - Percussive Organ
24 - Acoustic Guitar Nylon
31 - Guitar Harmonics
48 - Strings
62 - SynthBrass 1
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49BAF4
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
56 - Trumpet
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49C0F4
17 - Percussive Organ
24 - Acoustic Guitar Nylon
45 - Pizzicato Strings
48 - Strings
60 - French Horn
73 - Flute
80 - Square
81 - Sawtooth
0x49C6F4
17 - Percussive Organ
75 - Pan Flute
80 - Square
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x49CCF4
47 - Timpani
56 - Trumpet
58 - Trombone
73 - Flute
81 - Sawtooth
82 - Calliope
83 - Chiff
0x49D0E4
45 - Pizzicato Strings
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
81 - Sawtooth
82 - Calliope
83 - Chiff
85 - Voice
86 - Lead 7 fifths
89 - Pad 2 (Warm)
0x49D528
4 - Electric Piano 1
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
73 - Flute
80 - Square
81 - Sawtooth
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49DB28
1 - Bright Acoustic
4 - Electric Piano 1
17 - Percussive Organ
25 - Acoustic Guitar Steel
48 - Strings
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49E128
1 - Bright Acoustic
30 - Distortion Guitar
38 - Synth Bass 1
80 - Square
81 - Sawtooth
82 - Calliope
83 - Chiff
92 - Pad 5 (Bowed)
0x49E884
13 - Xylophone
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
87 - Bass + Lead
0x49F16C
13 - Xylophone
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
0x49F58C
1 - Bright Acoustic
2 - Electric Grand
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
83 - Chiff
0x4A01E0
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
81 - Sawtooth
0x4A0600
24 - Acoustic Guitar Nylon
35 - Fretless Bass
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A1008
14 - Tubular Bells
29 - Overdriven Guitar
30 - Distortion Guitar
33 - Electric Bass (Fingered)
48 - Strings
53 - Voice Oohs
60 - French Horn
62 - SynthBrass 1
78 - Whistle
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x4A1C08
01 - Bright Acoustic
24 - Acoustic Guitar Nylon
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A2208
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A2808
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
82 - Calliope
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A0C00
14 - Tubular Bells
31 - Guitar Harmonics
38 - Synth Bass 1
80 - Square
81 - Sawtooth
85 - Voice(For once, it's actually not used as Synth)
0x4A1608
01 - Bright Acoustic
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
So yeah, that was the list. Next I'm gonna cover choosing the right voicegroup for your song.
Choosing the Right Voicegroup
When the choosing the voicegroup you want to use, you should generally pick a voicegroup that has a lot of the same instruments that are in your midi. For instance, if your midi uses strings, trumpets, but also guitars, you want to find a voicegroup that has all of those. If you find a voicegroup with most of the same instruments, you can either try your luck or change some of the instruments in that midi, so that they're all in that particular voicegroup. If a particular instrument isn't in any voicegroup, it will probably have to be substituted for some other instrument.
But I'm confused, my tracks have different numbers than the ones used on the GBA...
If you have standard midi software, the track numbers are probably going to be different than what's used on the GBA. I don't know if this'll work for your particular midi program but to get the GBA track number, I take the general midi track number and subtract it by one. So say my general midi program has 57 for the track number of the trumpet, it would be track number 56 in the Pokemon games. Your midi program might also have different names for instruments than mine, but it's generally gonna be in the same order. Hopes this helps you guys gain an understanding.
And yeah, that's the tutorial guys... Hoped it help you out.
Autor: Magnius.
Iniciado por Krizalid
Eso mi querido amigo es porque no seleccionaste el VoiceGroup adecuado para los instrumentos que posee la midi que insertaste.
Si usas Fire Red, con esta lista de VoiceGroups te puedo ayudar.
0x48ABB0
2 - Electric Grand
13 - Xylophone
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
82 - Calliope
83 - Chiff
84 - Charang
85 - Voice
88 - Pad 1 (New Age)
100 - Brightness
101 - Goblin
0x48B078
47 - Timpani
60 - French Horn
80 - Square
81 - Sawtooth
82 - Calliope
83 - Chiff
84 - Charang
0x48B474
01 - Acoustic Grand
4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
90 - Pad 3 (Polysynth)
0x48B8B8 (Used for the second RSE battle theme)
01 - Bright Acoustic
4, 5, 6 and 7 - Not Square instruments, but used as Square instruments in GBA Pokemon games.
17 - Percussive Organ
33 - Electric Bass (Fingered)
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
81 - Sawtooth
82 - Calliope
83 - Chiff
90 - Pad 3 (Polysynth)
0x48F974
1 - Bright Acoustic
2 - Electric Grand
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x48FF74
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
47 - Timpani
56 - Trumpet
73 - Flute
80 - Square
81 - Sawtooth
87 - Bass + Lead
127 - Gunshot(Used as Drum Noise)
0x490574
17 - Percussive Organ
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
38 - Synth Bass 1
48 - Strings
56 - Trumpet
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
120 - Guitar Fret Noise
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x490B74
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
84 - Charang
85 - Voice
87 - Bass + Lead
88 - Pad 1 (New Age)
0x490FAC
21 - Accordian
80 - Square
81 - Sawtooth
0x491390
29 - Overdriven Guitar
30 - Distortion Guitar
38 - Synth Bass 1
62 - SynthBrass 1
80 - Square
81 - Sawtooth
83 - Chiff
84 - Charang
85 - Voice
86 - Lead Fifths
87 - Bass + Lead
88 - Pad 1 (New Age)
89 - Pad 2 (Warm)
125 - Helicopter
127 - Gunshot(Used as Drum Noise)
0x491990
14 - Tubular Bells
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
80 - Square
81 - Sawtooth
125 - Helicopter
0x491F90
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x492590
10 - Music Box
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
48 - Strings
58 - Trombone
78 - Whistle
80 - Square
81 - Sawtooth
0x492B90
02 - Not really a square instrument, but used as such in the game.
0x492BC0
01 - Bright Acoustic
13 - Xylophone
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
56 - Trumpet
73 - Flute
80 - Square
81 - Sawtooth
83 - Chiff(Used here as Wave)
84 - Charang
85 - Voice(Used here as Wave)
0x4931C0
17 - Percussive Organ
24 - Acoustic Guitar Nylon
38 - Synth Bass 1
80 - Square
81 - Sawtooth
83 - Chiff
0x4935B0
01 - Bright Acoustic
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x493BB0
01 - Bright Acoustic
17 - Percussive Organ
38 - Synth Bass 1
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
0x4941B0
17 - Percussive Organ
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4947B0
01 - Bright Acoustic
13 - Xylophone
24 - Acoustic Guitar Nylon
48 - Strings
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x494DB0
01 - Bright Acoustic
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
0x4951A0
13 - Xylophone
39 - Synth Bass 2
48 - Strings
58 - Trombone
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4957A0
1 - Bright Acoustic
2 - Used as a Square in GBA Pokemon games
9 - Glockenspiel
13 - Xylophone
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
68 - Oboe
73 - Flute
80 - Square
81 - Sawtooth
82 - Calliope
0x495BFC
78 - Whistle
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
0x4961FC
47 - Timpani
48 - Strings
56 - Trumpet
80 - Square
81 - Sawtooth
84 - Charang
0x49661C
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
47 - Timpani
48 - Strings
60 - French Horn
80 - Square
81 - Sawtooth
92 - Pad 5 (Bowed)
127 - Gunshot(Used as Drum Noise)
0x496C1C
14 - Tubular Bells
46 - Harp
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
81 - Sawtooth
83 - Chiff
127 - Gunshot(Used as Drum Noise)
0x49721C
14 - Tubular Bells
47 - Timpani
48 - Strings
58 - Trombone
60 - French Horn
80 - Square
81 - Sawtooth
0x497678
4 and 5 - Not Squares, but interpreted by the GBA Pokemon games as such.
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
47 - Timpani
48 - Strings
60 - French Horn
62 - SynthBrass 1
83 - Chiff
89 - Pad 2 (Warm)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x497C78
17 - Percussive Organ
21 - Accordian
29 - Overdriven Guitar
30 - Distortion Guitar
33 - Electric Bass (Fingered)
56 - Trumpet
62 - SynthBrass 1
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498278
17 - Percussive Organ
24 - Acoustic Guitar Nylon
33 - Electric Bass (Fingered)
48 - Strings
80 - Square
81 - Sawtooth
87 - Bass + Lead
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498878
4 - Used as synth by the game.
14 - Tubular Bells
24 - Acoustic Guitar Nylon
29 - Overdriven Guitar
30 - Distortion Guitar
31 - Guitar Harmonics
48 - Strings
53 - Voice Oohs
56 - Trumpet
60 - French Horn
62 - SynthBrass 1
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x498E78
4 - Used as synth.
5 - Used as synth by the game.
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
83 - Chiff
0x499478
14 - Tubular Bells
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
0x499898
01 - Bright Acoustic
21 - Accordian
48 - Strings
58 - Trombone
73 - Flute
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x499E98
4 - Used as synth
14 - Tubular Bells
17 - Percussive Organ
48 - Strings
80 - Square
81 - Sawtooth
0x49A2F4
01 - Bright Acoustic
05 - Used as synth.
46 - Harp
56 - Trumpet
58 - Trombone
73 - Flute
81 - Sawtooth
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49A8F4
04 - Used as synth.
05 - Used as synth.
12 - Marimba(Used as synth here).
24 - Acoustic Guitar Nylon
46 - Harp
48 - Strings
73 - Flute
80 - Square
81 - Sawtooth
0x49AEF4
01 - Bright Acoustic
14 - Tubular Bells
17 - Percussive Organ
24 - Acoustic Guitar Nylon
58 - Trombone
73 - Flute
75 - Pan Flute
78 - Whistle
0x49B4F4
17 - Percussive Organ
24 - Acoustic Guitar Nylon
31 - Guitar Harmonics
48 - Strings
62 - SynthBrass 1
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49BAF4
17 - Percussive Organ
21 - Accordian
24 - Acoustic Guitar Nylon
56 - Trumpet
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49C0F4
17 - Percussive Organ
24 - Acoustic Guitar Nylon
45 - Pizzicato Strings
48 - Strings
60 - French Horn
73 - Flute
80 - Square
81 - Sawtooth
0x49C6F4
17 - Percussive Organ
75 - Pan Flute
80 - Square
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x49CCF4
47 - Timpani
56 - Trumpet
58 - Trombone
73 - Flute
81 - Sawtooth
82 - Calliope
83 - Chiff
0x49D0E4
45 - Pizzicato Strings
47 - Timpani
48 - Strings
56 - Trumpet
60 - French Horn
73 - Flute
81 - Sawtooth
82 - Calliope
83 - Chiff
85 - Voice
86 - Lead 7 fifths
89 - Pad 2 (Warm)
0x49D528
4 - Electric Piano 1
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
73 - Flute
80 - Square
81 - Sawtooth
92 - Pad 5 (Bowed)
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49DB28
1 - Bright Acoustic
4 - Electric Piano 1
17 - Percussive Organ
25 - Acoustic Guitar Steel
48 - Strings
80 - Square
81 - Sawtooth
83 - Chiff
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x49E128
1 - Bright Acoustic
30 - Distortion Guitar
38 - Synth Bass 1
80 - Square
81 - Sawtooth
82 - Calliope
83 - Chiff
92 - Pad 5 (Bowed)
0x49E884
13 - Xylophone
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
87 - Bass + Lead
0x49F16C
13 - Xylophone
24 - Acoustic Guitar Nylon
80 - Square
81 - Sawtooth
0x49F58C
1 - Bright Acoustic
2 - Electric Grand
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
83 - Chiff
0x4A01E0
47 - Timpani
48 - Strings
56 - Trumpet
58 - Trombone
60 - French Horn
81 - Sawtooth
0x4A0600
24 - Acoustic Guitar Nylon
35 - Fretless Bass
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A1008
14 - Tubular Bells
29 - Overdriven Guitar
30 - Distortion Guitar
33 - Electric Bass (Fingered)
48 - Strings
53 - Voice Oohs
60 - French Horn
62 - SynthBrass 1
78 - Whistle
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
0x4A1C08
01 - Bright Acoustic
24 - Acoustic Guitar Nylon
48 - Strings
56 - Trumpet
60 - French Horn
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A2208
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A2808
17 - Percussive Organ
24 - Acoustic Guitar Nylon
48 - Strings
80 - Square
81 - Sawtooth
82 - Calliope
126 - Applause(Used as Drum Noise)
127 - Gunshot(Used as Drum Noise)
0x4A0C00
14 - Tubular Bells
31 - Guitar Harmonics
38 - Synth Bass 1
80 - Square
81 - Sawtooth
85 - Voice(For once, it's actually not used as Synth)
0x4A1608
01 - Bright Acoustic
81 - Sawtooth
127 - Gunshot(Used as Drum Noise)
So yeah, that was the list. Next I'm gonna cover choosing the right voicegroup for your song.
Choosing the Right Voicegroup
When the choosing the voicegroup you want to use, you should generally pick a voicegroup that has a lot of the same instruments that are in your midi. For instance, if your midi uses strings, trumpets, but also guitars, you want to find a voicegroup that has all of those. If you find a voicegroup with most of the same instruments, you can either try your luck or change some of the instruments in that midi, so that they're all in that particular voicegroup. If a particular instrument isn't in any voicegroup, it will probably have to be substituted for some other instrument.
But I'm confused, my tracks have different numbers than the ones used on the GBA...
If you have standard midi software, the track numbers are probably going to be different than what's used on the GBA. I don't know if this'll work for your particular midi program but to get the GBA track number, I take the general midi track number and subtract it by one. So say my general midi program has 57 for the track number of the trumpet, it would be track number 56 in the Pokemon games. Your midi program might also have different names for instruments than mine, but it's generally gonna be in the same order. Hopes this helps you guys gain an understanding.
And yeah, that's the tutorial guys... Hoped it help you out.
Autor: Magnius.
Uso Pokémon Rubí y no lo entiendo. :sleepy:
Bueno te explico entonces-
Quizas elegiste poner tu midi sobre una midi que ya estaba en el juego, seguramente ésta ultima toca algunos instrumentos que tu midi insertada no tiene de compatible. Por eso el problema de los "Beeps" y "Squares"
Ejemplo:
Midi Original/Tu midi
1-Piano/Piano
2-Strings/Accordian
3-Nylon Guitar/Nylon Guitar
4-Flute/Trumpet
En el instrumento que no sea compatible con el Grupo de voz, o voicegroup, sappy lo va a tomar como un instrumento irreconocible y lo traduce a un "Beep" por defecto.
Iniciado por Krizalid
Bueno te explico entonces-
Quizas elegiste poner tu midi sobre una midi que ya estaba en el juego, seguramente ésta ultima toca algunos instrumentos que tu midi insertada no tiene de compatible. Por eso el problema de los "Beeps" y "Squares"
Ejemplo:
Midi Original/Tu midi
1-Piano/Piano
2-Strings/Accordian
3-Nylon Guitar/Nylon Guitar
4-Flute/Trumpet
En el instrumento que no sea compatible con el Grupo de voz, o voicegroup, sappy lo va a tomar como un instrumento irreconocible y lo traduce a un "Beep" por defecto.
Ah, entonces ese era el fallo, que lo puse encima de otro midi.
Por supuesto que debes ponerlo encima de otro midi, pero cambiar el grupo de voz.
Por los instrumentos que tu midi toca. Proba que tu midi toque los mismos instrumentos que el valor que muestre cada midi ya situada en el juego. No trabajo en Ruby, no puedo ayudarte con ese tema.
Iniciado por Krizalid
Por supuesto que debes ponerlo encima de otro midi, pero cambiar el grupo de voz.
Por los instrumentos que tu midi toca. Proba que tu midi toque los mismos instrumentos que el valor que muestre cada midi ya situada en el juego. No trabajo en Ruby, no puedo ayudarte con ese tema.
Ese paso lo he hecho bien.
Hola:D. Igual podrías intentar cambiar los instrumentos que suenan en la MIDI con Anvil Studio para que no suenen los feísmos "beep".
A mí, personalmente, me gusta más insertar MIDIS originales de otros juegos de GBA siguindo paso a paso
este tutorial . Así no tengo que cambiar los instrumentos, además las canciones son las auténticas y casi idénticas. Ahora yo estoy insertando MIDIS de los juegos Golden Sun, de momento me va súper bien, aunque cuesta bastante tiempo:awesome:,pero merece la pena:).
En primer lugar, no se que clase de midi quieres insertar,
o se a de que juego, pero si quieres insertar una midi a la
perfección sigue este tuto:
http://wahackforo.com/t-22769/gba-otros-insertar-midis-originales-juegos-gba
A mi no me fallo, bueno al principio, porque despues me di cuenta de que no
todas las midis se insertan siguendo los pasos de ese tuto.
Saludos:D
Va a ser que no voy a poder, lo grabe pero luego el audio no se escuchaba. t.t...
En resumen, el tutorial que me habéis dado lo he usado para insertarlo en Sappy, se oye como tiene que ser pero luego en la rom se oye fatal.