Author Id: 28274 Author Name: Dark Sneasel Post Content: NOTA: Esta en ingles. Lo voy a traducir en unos dias. As the thread title says, this thread is about the Emerald specials. The Emerald specials are much less documented than the ones in Fire Red so the purpose of this thread is to get more information on them. [QUOTE][url=http://wahackforo.com/showthread.php?p=8317130]Iniciado por Shiny Quagsire[/url] I think the best way to go about some of these commands would be direct reverse engineering. Also, it should be noted that using special_2 some specials can return a value to a specified variable, which is also important to be documented. As such, here's some of my small contributions: The special table in Emerald is 0x20E entries long, with each function being located in the table at 081DBA64. If these offsets could be futher confirmed as to what they do, either by means of looking at every used special thus far or further research, that would be nice.[/QUOTE] Here is a few list of specials: [SPOILER][QUOTE][url=http://wahackforo.com/showthread.php?p=8034863]Iniciado por Le pug[/url] 0x12E - not sure, but clicking once will do a sound warp to blackness but if you continuously click on the script it'll warp you to map 0.0 in the center location (X,Y) 0x8 - takes you to a secret base with a guy in it. Can warp back to original position. 0x9 - warps you to warp 0 on map 0.0 0xA - same as 0x9 0xD - deletes everything on your computer. Nah, jk. Idk what it does 0xE - brings up menu "Decorate, Put Away, Toss, Cancel" 0xF - message "There is no registry" then brings up menu "Decorate, Pack Up, Cancel" 0x18 - teleports you to X1, Y3 of the current map 0x1A - PC shut off sound and tile is set to something else 0x1B - "Please Wait ... ... B Button: Cancel Mixing Records..." followed by twinkling sound and the Mixing Records textbox doesn't go away. Kind of cool though cus you walk around with the message box up and if you go to a new location, it moves up and down with the sign in the top left corner telling you where you are. 0x1D - locks player in place (aka lock command) 0x1E - unlocks player in place (aka release command) 0x21 - "Please Wait ... ... B Button: Cancel" then battle with a level 4 Poochyena ... maybe saving the professor? Anyways, it'll save your progress then give you a communication error. epic troll special. 0x22 - "Please Wait ... ... B Button: Cancel" then message pops up after fade out saying "Communication standby ... please wait" then communication error 0x24 - brings up player info and Would you like to save? message. without a lock in your script, you can walk around with the message up. 0x27 - voodoo ritual where clones of you appear in a circle staring at each other.. usually one of them has a palette error 0x29 - deletes all pokemon in party unless its storing it to be retrieved by some variable or special 0x30 - turns all hidden sprites into soil sprite (sprite #60) 0x3A - same as #raw 0x56 aka it pops up a ! emote box above the player's head[/QUOTE] [QUOTE]Iniciado por Dark Sneasel 0x3- warp from where you came from 0x8- want to make your secret base here? 0x9- Petalburg Pokemon center, door opens 0xE- Secret base stuff, decorate, put away, etc 0xF- there is no registry 0x18-warps you 0x1B-mixing records 0x21-http://i.snag.gy/hl9mq.jpg 0x22-communication 0x24-save game 0x2A-choose pokemon 0x2B-screen goes black 0x2F-choose berry 0x3A-! over player and faces down 0x3E-battle last battle 0x3F-PC 0x60-save, can't say yes 0x62-profile 0x6A-http://i.snag.gy/m84Wc.jpg 0x70-http://i.snag.gy/XAEeM.jpg 0x74-SMALL DESK everywhere, and exit 0x78-a bunch of secret base choices 0x8D-screen goes black 0x8E-after going to bag and back map is messed up 0x8F-^same 0x93-^same 0x9b-cable car 0x9D-set the clock 0x9E-see the clock 0x9F-starter choosing bag 0xA0-wally scene 0xA1-nickname 0xA2-choose pokemon 0xA4-berry blender 0xA5-^same 0xBF-choose a pokemon, then get the choices summary, item and cancel 0xC0-http://i.snag.gy/i0HiF.jpg 0xC5-egg hatch 0xC7-http://i.snag.gy/DbIyQ.jpg 0xCB-after a few secs it puts you in front of player's house 0xD3-opens this [IMG]http://i.snag.gy/imkep.jpg[/IMG] 0xD9-PC animation 0xDA-black screen on PC 0xDC-weird animation 0xDD-weird animation 0xDE-choose pokemon, shows NOT ABLE for mine 0xDF-show's your first pokemon's moves screen 0xE3-move relearner 0xF1-battle factory switching 0xEF-[S]battle tent battle with "School Kid KEITH"[/S] after testing with Shiny Quagsire, it was discovered that you must put a var before it. Here is what happens with the vars/ [spoiler]setvar 0x8004 0x? special 0xEF 0x0 normal 0x1 last trainer you battled, flees when you're gonna lose 0x2 freezes game 0x3 he seems to have a fainted team 0x4 the battle facililty with the old guy 0x5 battle arena 0x8 steven battle 0x9 double battle, he flees when you're about to lose[/spoiler] 0xF8-choosing pokemon screen, however you can't choose any 0xFB-deletes party 0xFC-player's computer 0xFE-show's region map 0x101-trade, trades with last pokemon you saw, can be fainted though 0x106-berry blender maximum speed records 0x109-someone's PC, player's PC, log off 0x10A-hall of fame, corrupted if you haven't beaten E4 0x10B-Diploma for completing pokedex 0x111-http://i.snag.gy/S9gs1.jpg 0x112-takes you to boot screen, probably from battle frontier saving and quiting 0x113-credits 0x114-little earthquake, messes up a few tiles 0x116-camera doesn't follow 0x117-makes camera follow player 0x11C-screen goes red, starts shaking 0x12E-same as 0x3 0x133-big earthquake 0x134-now in floor 0x139-wild battle with last seen pokemon 0x13A-same but cool kyogre thing before battling 0x13b-same but diff. image 0x13d-small earthquake 0x13f-https://www.dropbox.com/s/jakaalhn6ibvf2p/it.AVI (it's supposed to be once, I spammed) 0x141-player falls from roof to entrance of mao 0x142-showpokepic with (?) pokemon doing an animation 0x145-battle with last pokemon you've seen 0x174-opens bag 0x17C-answer the lady's quiz 0x17D-profile 0x184-opens bag 0x186-make a quiz 0x190-pressing start you can see the player's name is all nonsense now 0x191-opens pokeblock case 0x196-messes up a bunch of tiles 0x199-shows town name like it would when you walk into it 0x19A-same as^ 0x19B-a little bit of dust comes from the ceiling during a short earthquake 0x19D-player moves down a few pixels. can be used more than once and the effects stack until warp 0x1A0-1A2-communication error 0x1A3-Wireless communication status, shows how many people are battling, trading and in the union room 0x1A7-choose something, but none of my pokemon can participate 0x1AD-Pokemon Jump records 0x1B0-moves the screen a little bit to the right 0x1B8-"Battle Tower Single" and a huge box cover most of the screen 0x1BE-shows a very small box that says "exit" at the tip of the screen 0x1C2-opens battle pyramid bag 0x1C4-pokemon choosing screen, say's DON'T HAVE for my pokemon, and once you give them an item it says the item's name 0x1C7-shows BP 0x1CD-shows a small box in the screen with nothing in it 0x1CF-makes a box that says "Powder" and "0" in the screen. probably for the thing near Fallarbor town 0x1D6-Groudon and Kyogre fighting 0x1D7-opens Pokenav 0x1D8-opens menu like the scientist did to make sure you call Mr.Stone 0x1DD-teach mega punch, choose pokemon to learn 0x1E4-a shaking mirrage tower follows you 0x1E5-fossil falls 0x1E6-nickname pokemon, but it shows a yellow bulbasaur in the icon 0x1EA-confetti 0x1F4-multichoice: Slateport City and exit 0x1F7-Really tall grass appears 0x1FC-Same as 0x1D6 0x1FE-screen does this [IMG]http://i.snag.gy/b64L0.jpg[/IMG] 0x1FF-berry crush pressing speed rankings 0x201-tell the girl that can't laugh's dad the words 0x20F-takes you to boot screen 0x210-same as ^ 0x211-player can't move 0x212-same as ^ 0x213-0x214-same as ^ 0x215-same as 0x20F[/QUOTE] [QUOTE][url=http://wahackforo.com/showthread.php?p=8317130]Iniciado por Shiny Quagsire[/url] Just based on some initial decompiling, here's a list of specials that are confirmed to do absolutely nothing: [LIST] [*]0x23 Nothing (bx lr) [*]0x4E - Puts byte 0x0 at 0203A030 [*]0x5A - Takes a halfword from 020375E4, doubles it, and adds it to the ram location 02039F00, then takes a halfword from the resulting RAM location and stores it at 020375DE [*]0x65 - Loads a dword from 03005D8C (seems to be a saveblock), adds 0x2e51, then loads a byte from the resulting location and stores it to LASTRESULT. [*]0x67 - Also loads more stuff from one of the saveblocks [*]0x68 - More stuff from same saveblock [*]0x75 - More stuff from same saveblock [*]0x84 - More stuff from same saveblock, although this one seems to do a bit more with the data it's reading. [*]0x92 - Stores value from saveblock at 020375DE [*]0xA6 - Saveblock stuffs [*]0xB3 - Saveblock stuff, returns only with special 2 [*]0xB7 - Loads byte at 0202433A and stores it to variable specified in special 2 [*]0xE5 - Something with vblank callback [*]0xF4 - RAM stuffs [*]0x115 - Absolutely nothing (bx lr) [*]0x11B Nothing (bx lr) [*]0x14B - Nothing (bx lr) [*]0x157 - Stuff with trainer data [*]0x173 - Stuff with that one saveblock [*]0x17B - Stuff with that one saveblock [*]0x17f - Ditto [*]0x180 - Ditto [*]0x182 - Ditto [*]0x183 - Ditto [*]0x18A - Ditto [*]0x192-0x194 - Ditto [*]0x1B4 - Loads byte from 030030FC and stores it to specified variable in special 2 [*]0x1BC - Stores 0x0 at 02039F2A [*]0x1CC - Loads stuff from trainer saveblock to special 2 variable [*]0x1F0 - Does stuff with trainer block data. Lots of or'ing. [/LIST][/QUOTE][/SPOILER] NOTE: Gonna make all of that one list soon.