Author Id: 18199 Author Name: diego256 Post Content: Vale, mi duda es mas bien una aclaracion, ¿para que un script no se repita, se pone un "if 0x1 goto 0xoffset" y al volver a pasar por encima se reproduce el "if 0x1 goto 0xoffset #org 0xoffset"? y si es asi, que pasa en mi script: '--------------- #org 0x6E3400 clearflag 0x4100 applymovement 0xA 0x86E36B5 waitmovement 0xA applymovement MOVE_PLAYER 0x86E3719 waitmovement 0xFF msgbox 0x86E377D MSG_FACE '"S.G.D.: Ven..." applymovement 0xA 0x86E37E1 waitmovement 0xA applymovement MOVE_PLAYER 0x86E3845 waitmovement 0xFF msgbox 0x86E38A9 MSG_FACE '"S.G.D.: He estado investigando\ny ..." goto 0x86E39D5 '--------------- #org 0x6E39D5 setflag 0x4101 pause 0x20 special 0x131 applymovement 0xB 0x86E3971 waitmovement 0xB pause 0x9 applymovement 0xB 0x86E3971 waitmovement 0xB pause 0x9 applymovement 0xB 0x86E3971 waitmovement 0xB pause 0x9 cry 0x150 0x0 wildbattle 0x150 0x12 0x0 pause 0x100 fadescreen 0x0 hidesprite 0xB setflag 0x4101 goto 0x86E3A39 '--------------- #org 0x6E3A39 applymovement 0xA 0x86E3A9D waitmovement 0xA applymovement MOVE_PLAYER 0x86E3B01 waitmovement 0xFF msgbox 0x86E3B65 MSG_FACE '"S.G.D.: Cuando termines aqui ven a..." applymovement 0xA 0x86E3BC9 waitmovement 0xA hidesprite 0xA setflag 0x4100 fadescreen 0x0 hidesprite 0x4 setflag 0x4104 if 0x1 goto 0x86E409F end '--------------- #org 0x6E409F end '--------- ' Strings '--------- #org 0x6E377D = S.G.D.: Ven... #org 0x6E38A9 = S.G.D.: He estado investigando\ny ay unos tipos que estan aciendo\lmal uso de las Digiball y de los\lshellmon...\pY les oi hablar y decian que un\nshellmon vendrapor ai arriva en\lunos segundos... #org 0x6E3B65 = S.G.D.: Cuando termines aqui ven a\nveme en la siguiente ruta, esto es\lserio... '----------- ' Movements '----------- #org 0x6E36B5 #raw 0xE 'Jump2 Left #raw 0xE 'Jump2 Left #raw 0xE 'Jump2 Left #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x38 'Slide Running Right #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0x1 'Face Up #raw 0xFE 'End of Movements #org 0x6E3719 #raw 0x0 'Face Down #raw 0x56 'Exclamation Mark (!) #raw 0xFE 'End of Movements #org 0x6E37E1 #raw 0x8 'Step Down (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0xB 'Step Right (Normal) #raw 0x9 'Step Up (Normal) #raw 0x9 'Step Up (Normal) #raw 0xFE 'End of Movements #org 0x6E3845 #raw 0x35 'Slide Running Down #raw 0x35 'Slide Running Down #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x38 'Slide Running Right #raw 0x36 'Slide Running Up #raw 0x36 'Slide Running Up #raw 0xFE 'End of Movements #org 0x6E3971 #raw 0x4 'Step Down (Slow) #raw 0x4 'Step Down (Slow) #raw 0xFE 'End of Movements #org 0x6E3A9D #raw 0x2 'Face Left #raw 0xFE 'End of Movements #org 0x6E3B01 #raw 0x3 'Face Right #raw 0xFE 'End of Movements #org 0x6E3BC9 #raw 0x8 'Step Down (Normal) #raw 0x8 'Step Down (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xA 'Step Left (Normal) #raw 0xFE 'End of Movements juraria que al pasar por encima simplemente se tendria que reproducir el "end" pero se vuelve a repetir. y si esta mal, porfavor eplicarme porque el fallo para futuros scripts. Que alguin cierre el tema que ya esta solucionado.