Author Id: 15516 Author Name: mgbbgm Post Content: Ah, entendi mal xD. Busca en el editor en PokemonField: [quote]def Kernel.pbReceiveItem(item) itemname=PBItems.getName(item) if $ItemData[item][ITEMUSE]==3 || $ItemData[item][ITEMUSE]==4 Kernel.pbMessage(_INTL("\\se[]Obtained {2}!\\se[itemlevel]\\nIt contained {2}.\\wtnp[30]",$Trainer.name,itemname,PBMoves.getName($ItemData[item][ITEMMACHINE]))) else Kernel.pbMessage(_INTL("\\se[]Obtained {2}!\\se[itemlevel]\\wtnp[30]",$Trainer.name,itemname)) end if $PokemonBag.pbStoreItem(item) pocket=pbNewPocket(item) Kernel.pbMessage(_INTL("{1} put the {2}\r\nin the {3} Pocket.",$Trainer.name,itemname,PokemonBag.pocketNames()[pocket])) return true else return false end end[/quote] Borra eso y en su lugar pones: [quote]def Kernel.pbReceiveItem(item,quantity=1,plural=nil) itemname=PBItems.getName(item) pocket=pbNewPocket(item) if $ItemData[item][ITEMUSE]==3 || $ItemData[item][ITEMUSE]==4 Kernel.pbMessage(_INTL("\\se[]Obtained {1}!\\se[itemlevel]\\nIt contained {2}.\\wtnp[30]",itemname,PBMoves.getName($ItemData[item][ITEMMACHINE]))) elsif quantity>1 if plural Kernel.pbMessage(_INTL("\\se[]Obtained {1}!\\se[itemlevel]\\wtnp[30]",plural)) else Kernel.pbMessage(_INTL("\\se[]Obtained {1}s!\\se[itemlevel]\\wtnp[30]",itemname)) end else Kernel.pbMessage(_INTL("\\se[]Obtained {1}!\\se[itemlevel]\\wtnp[30]",itemname)) end if $PokemonBag.pbStoreItem(item,quantity) # If item can be added if quantity>1 if plural Kernel.pbMessage(_INTL("{1} put the {2}\r\nin the {3} Pocket.",$Trainer.name,plural,PokemonBag.pocketNames()[pocket])) else Kernel.pbMessage(_INTL("{1} put the {2}s\r\nin the {3} Pocket.",$Trainer.name,itemname,PokemonBag.pocketNames()[pocket])) end else Kernel.pbMessage(_INTL("{1} put the {2}\r\nin the {3} Pocket.",$Trainer.name,itemname,PokemonBag.pocketNames()[pocket])) end return true else # Can't add the item return false end end[/quote] Y luego en el juego pon: [quote]Kernel.pbReceiveItem(PBItems::POKEBALL,5)[/quote] Espero si haberte ayudado ahora.