Author Id: 16805 Author Name: akane159 Post Content: hola necesito una pequeña ayuda por aqui, la cosa es la siguiente como veran estoy colocando este scritp de la wiki a mi proyecto [url=http://pokemonessentials.wikia.com/wiki/Tutorial:Simple_HUD]Tutorial:Simple HUD - Pokémon Essentials Wiki[/url] ya lo coloq pero ahora este script te muestra tus pokemon y la barra en la parte de arriva, yo logre modificarlo para q la barra quede en la parte de abajo, pero no encuentro la forma de hacer de que los pokemon salgan tambien en la parte de abajo, miren aqui una imagen [SPOILER="LA IMAGEN"][IMG]http://i.imgur.com/WQI0HSE.jpg[/IMG][/SPOILER] si me pueden ayudar en esto, si alguien sabe donde tengo que modificar el script para que los pokemon salgan en la parte de abajo con la barra me ayudaria mucho :D!! gracias (aqui abajo les dejo el script modificado , con la barra abajo y los pokemon arriva :S) [SPOILER="EL SCRITP"]#=============================================================================== # * Simple HUD - by FL (Credits will be apreciated) #=============================================================================== # # This script is for Pokémon Essentials. It displays a simple HUD with the # party icons and some small text. # #=============================================================================== # # To this script works, put it above main. # #=============================================================================== class Spriteset_Map # If you wish to use a background picture, put the image path below, like # BGPATH="Graphics/Pictures/battleMessage". I recommend a 512x64 picture BGPATH="Graphics/Pictures/battleMessage" USEBAR=false # Make as 'false' to don't show the blue bar UPDATESPERSECONDS=0.15 # More updates = more lag. alias :initializeoldFL :initialize alias :disposeoldFL :dispose alias :updateoldFL :update def initialize(map=nil) @hud = [] @updateRate = (UPDATESPERSECONDS>0) ? (Graphics.frame_rate/UPDATESPERSECONDS).floor : 0x3FFF initializeoldFL(map) createHud end def dispose disposeoldFL disposeHud end def update updateoldFL updateHud end def createHud return if !$Trainer # Don't draw the hud if the player wasn't defined @hud = [] if USEBAR # Draw the blue bar bar=IconSprite.new(0,0,@viewport1) bar.bitmap=Bitmap.new(Graphics.width,64) bar.bitmap.fill_rect(Rect.new(0,0,bar.bitmap.width,bar.bitmap.height), Color.new(128,128,192)) @hud.push(bar) end if BGPATH != "" # Draw the bar image bgbar=IconSprite.new(0,300,@viewport1) bgbar.setBitmap(BGPATH) @hud.push(bgbar) end # Draw the text baseColor=Color.new(72,72,72) shadowColor=Color.new(160,160,160) @hud.push(BitmapSprite.new(Graphics.width,Graphics.height,@viewport1)) text1=_INTL("TU EQUIPO") text2=_INTL(" POKEMON ") textPosition=[ [text1,Graphics.width-64,110,2,baseColor,shadowColor], [text2,Graphics.width-64,112,2,baseColor,shadowColor] ] pbSetSystemFont(@hud[-1].bitmap) pbDrawTextPositions(@hud[-1].bitmap,textPosition) # Draw the pokémon icons for i in 0...$Trainer.party.size pokeicon=IconSprite.new(16+64*i,-8,@viewport1) pokeicon.setBitmap(pbPokemonIconFile($Trainer.party)) pokeicon.src_rect=Rect.new(0,0,64,64) @hud.push(pokeicon) end # Adjust z of every @hud sprite for sprite in @hud sprite.z+=600 end end def updateHud if (Graphics.frame_count%@updateRate==0 && !@hud.empty?) disposeHud createHud end for sprite in @hud sprite.update end end def disposeHud for sprite in @hud sprite.dispose end @hud.clear end end[/SPOILER] .