Author Id: 16805
Author Name: akane159
Post Content: hola necesito una pequeña ayuda por aqui, la cosa es la siguiente
como veran estoy colocando este scritp de la wiki a mi proyecto

[url=http://pokemonessentials.wikia.com/wiki/Tutorial:Simple_HUD]Tutorial:Simple HUD - Pokémon Essentials Wiki[/url]

ya lo coloq pero ahora este script te muestra tus pokemon y la barra en la parte de arriva, yo logre modificarlo para q la barra quede en la parte de abajo, pero no encuentro la forma de hacer de que los pokemon salgan tambien en la parte de abajo, miren aqui una imagen

[SPOILER="LA IMAGEN"][IMG]http://i.imgur.com/WQI0HSE.jpg[/IMG][/SPOILER]

si me pueden ayudar en esto, si alguien sabe donde tengo que modificar el script para que los pokemon salgan en la parte de abajo con la barra me ayudaria mucho :D!! 

gracias  (aqui abajo les dejo el script modificado , con la barra abajo y los pokemon arriva :S)

[SPOILER="EL SCRITP"]#===============================================================================
# * Simple HUD - by FL (Credits will be apreciated)
#===============================================================================
#
# This script is for Pokémon Essentials. It displays a simple HUD with the
# party icons and some small text.
#
#===============================================================================
#
# To this script works, put it above main.
# 
#===============================================================================

class Spriteset_Map
  # If you wish to use a background picture, put the image path below, like
  # BGPATH="Graphics/Pictures/battleMessage". I recommend a 512x64 picture
  BGPATH="Graphics/Pictures/battleMessage"
  USEBAR=false # Make as 'false' to don't show the blue bar
  UPDATESPERSECONDS=0.15  # More updates = more lag.
  
  alias :initializeoldFL :initialize
  alias :disposeoldFL :dispose
  alias :updateoldFL :update
  
  def initialize(map=nil)
    @hud = []
    @updateRate = (UPDATESPERSECONDS>0) ? 
      (Graphics.frame_rate/UPDATESPERSECONDS).floor : 0x3FFF 
    initializeoldFL(map)
    createHud
  end
    
  def dispose
    disposeoldFL
    disposeHud
  end
  
  def update
    updateoldFL
    updateHud
  end
  
  def createHud
    return if !$Trainer # Don't draw the hud if the player wasn't defined
    @hud = []
    if USEBAR # Draw the blue bar
      bar=IconSprite.new(0,0,@viewport1)
      bar.bitmap=Bitmap.new(Graphics.width,64)
      bar.bitmap.fill_rect(Rect.new(0,0,bar.bitmap.width,bar.bitmap.height), 
          Color.new(128,128,192))  
      @hud.push(bar)
    end
    if BGPATH != "" # Draw the bar image
      bgbar=IconSprite.new(0,300,@viewport1)
      bgbar.setBitmap(BGPATH)
      @hud.push(bgbar)
    end
    # Draw the text
    baseColor=Color.new(72,72,72)
    shadowColor=Color.new(160,160,160)
    @hud.push(BitmapSprite.new(Graphics.width,Graphics.height,@viewport1))
    text1=_INTL("TU EQUIPO")
    text2=_INTL(" POKEMON ")
    textPosition=[
      [text1,Graphics.width-64,110,2,baseColor,shadowColor],
      [text2,Graphics.width-64,112,2,baseColor,shadowColor]
    ]
    pbSetSystemFont(@hud[-1].bitmap)
    pbDrawTextPositions(@hud[-1].bitmap,textPosition)
    # Draw the pokémon icons
    for i in 0...$Trainer.party.size
      pokeicon=IconSprite.new(16+64*i,-8,@viewport1)
      pokeicon.setBitmap(pbPokemonIconFile($Trainer.party))
      pokeicon.src_rect=Rect.new(0,0,64,64)
      @hud.push(pokeicon)
    end
    # Adjust z of every @hud sprite
    for sprite in @hud
      sprite.z+=600
    end
  end
  
  def updateHud
    if (Graphics.frame_count%@updateRate==0 && !@hud.empty?)
      disposeHud
      createHud
    end
    for sprite in @hud
      sprite.update
    end
  end 
  
  def disposeHud
    for sprite in @hud
      sprite.dispose
    end
    @hud.clear
  end
end[/SPOILER]



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