Author Id: 26851 Author Name: ALISSA WHITE R7 Post Content: Hola amigos mi rpg a cada rato me vota este error y no doy cual es la causa [ayuda urgente¡¡¡ :( debido a este error me a tocado trasladar mi proyecto 4 veses] [SPOILER="imagen error"][IMG]http://i1328.photobucket.com/albums/w526/ROCK7JD/ScriptError_zps6c5ca466.jpg[/IMG][/SPOILER] [SPOILER="Script"]class IntroEventScene < EventScene def initialize(pics,splash,viewport=nil) super(nil) @pics=pics @splash=splash @pic=addImage(0,0,"") @pic.moveOpacity(0,0,0) # fade to opacity 0 in 0 frames after waiting 0 frames @pic2=addImage(0,322,"") # flashing "Press Enter" picture @pic2.moveOpacity(0,0,0) @index=0 data_system = pbLoadRxData("Data/System") pbBGMPlay(data_system.title_bgm) openPic(self,nil) end def openPic(scene,args) onCTrigger.clear @pic.name="Graphics/Titles/"+@pics[@index] @pic.moveOpacity(15,0,255) # fade to opacity 255 in 15 frames after waiting 0 frames pictureWait @timer=0 # reset the timer onUpdate.set(method(:timer)) # call timer every frame onCTrigger.set(method(:closePic)) # call closePic when C key is pressed end def timer(scene,args) @timer+=1 if @timer>80 @timer=0 closePic(scene,args) # Close the picture end end def closePic(scene,args) onCTrigger.clear onUpdate.clear @pic.moveOpacity(15,0,0) pictureWait @index+=1 # Move to the next picture if @index>=@pics.length openSplash(scene,args) else openPic(scene,args) end end def openSplash(scene,args) onCTrigger.clear onUpdate.clear @pic.name="Graphics/Titles/"+@splash @pic.moveOpacity(15,0,255) @pic2.name="Graphics/Titles/start" @pic2.moveOpacity(15,0,255) pictureWait onUpdate.set(method(:splashUpdate)) # call splashUpdate every frame onCTrigger.set(method(:closeSplash)) # call closeSplash when C key is pressed end def splashUpdate(scene,args) @timer+=1 @timer=0 if @timer>=80 if @timer>=32 @pic2.moveOpacity(0,0,8*(@timer-32)) else @pic2.moveOpacity(0,0,255-(8*@timer)) end if Input.press?(Input::DOWN) && Input.press?(Input::B) && Input.press?(Input::CTRL) closeSplashDelete(scene,args) end end def closeSplash(scene,args) onCTrigger.clear onUpdate.clear # Play random cry cry=pbResolveAudioSE(pbCryFile(1+rand(PBSpecies.maxValue))) pbSEPlay(cry,100,100) if cry # Fade out @pic.moveOpacity(15,0,0) @pic2.moveOpacity(15,0,0) pbBGMStop(1.0) pictureWait scene.dispose # Close the scene sscene=PokemonLoadScene.new sscreen=PokemonLoad.new(sscene) sscreen.pbStartLoadScreen end def closeSplashDelete(scene,args) onCTrigger.clear onUpdate.clear # Play random cry cry=pbResolveAudioSE(pbCryFile(1+rand(PBSpecies.maxValue))) pbSEPlay(cry,100,100) if cry # Fade out @pic.moveOpacity(15,0,0) @pic2.moveOpacity(15,0,0) pbBGMStop(1.0) pictureWait scene.dispose # Close the scene sscene=PokemonLoadScene.new sscreen=PokemonLoad.new(sscene) sscreen.pbStartDeleteScreen end end class Scene_Intro def initialize(pics, splash = nil) @pics=pics @splash=splash end def main Graphics.transition(0) @eventscene=IntroEventScene.new(@pics,@splash) @eventscene.main Graphics.freeze end end [/SPOILER] AGRADECERIA MUCHO A QUIEN ME AYUDE :D