Author Id: 27267 Author Name: Tito Drimer301 Post Content: [QUOTE][url=http://wahackforo.com/showthread.php?p=222682]Iniciado por Warmon99[/url] ok, gracias, hay una forma de poder correrlo con 1 solo pokemon[/QUOTE] 1vs 2 no, no es posible ( a menos que edites el script ) Pero 2vs1 si que es posible. (ya tengo la ediciĆ³n xD) [spoiler] def pbBatallaDoble(species1,level1,variable=nil,canescape=true,canlose=false) if (Input.press?(Input::CTRL) && $DEBUG) || $Trainer.pokemonCount==0 if $Trainer.pokemonCount>0 Kernel.pbMessage(_INTL("SALTANDO BATALLA...")) end pbSet(variable,1) $PokemonGlobal.nextBattleBGM=nil $PokemonGlobal.nextBattleME=nil $PokemonGlobal.nextBattleBack=nil return true end currentlevels=[] for i in $Trainer.party currentlevels.push(i.level) end genwildpoke=pbGenerateWildPokemon(species1,level1) Events.onStartBattle.trigger(nil,genwildpoke) scene=pbNewBattleScene if $PokemonGlobal.partner othertrainer=PokeBattle_Trainer.new( $PokemonGlobal.partner[1],$PokemonGlobal.partner[0]) othertrainer.id=$PokemonGlobal.partner[2] othertrainer.party=$PokemonGlobal.partner[3] combinedParty=[] for i in 0...$Trainer.party.length combinedParty=$Trainer.party end for i in 0...othertrainer.party.length combinedParty[6+i]=othertrainer.party end battle=PokeBattle_Battle.new(scene,combinedParty,[genwildpoke], [$Trainer,othertrainer],nil) battle.fullparty1=true else battle=PokeBattle_Battle.new(scene,$Trainer.party,[genwildpoke], $Trainer,nil) end battle.internalbattle=true battle.doublebattle=true#battle.pbDoubleBattleAllowed?() battle.cantescape=!canescape pbPrepareBattle(battle) decision=0 pbBattleAnimation(pbGetWildBattleBGM(species1)) { pbSceneStandby { decision=battle.pbStartBattle(canlose) } for i in $Trainer.party; (i.makeUnmega rescue nil); end if $PokemonGlobal.partner pbHealAll for i in $PokemonGlobal.partner[3] i.heal i.makeUnmega rescue nil end end if decision==2 || decision==5 if canlose for i in $Trainer.party; i.heal; end for i in 0...10 Graphics.update end else $game_system.bgm_unpause $game_system.bgs_unpause Kernel.pbStartOver end end Events.onEndBattle.trigger(nil,decision) } Input.update pbSet(variable,decision) return (decision!=2 && decision!=5) end [/spoiler] Agrega eso encima de pbDoubleWildBattle(species1,level1,species2,level2,variable=nil,canescape=true,canlose=false)