Author Id: 28274 Author Name: Dark Sneasel Post Content: Alright, so with the help of Le Pug and Touched, I've made a very, very ratchet system for it. The repel's effect wore off script offset is at 2A4B2A, so you can repoint it or just goto [MENTION=17182]pointer[/MENTION] it... Anyways, of course, this would be much better with a multichoice, but just for testing I did yes/no boxes. Anyways, here it is, you don't need to credit us or anything.. #dynamic 0xE40000 #org @start lockall msgbox [MENTION=19259]WOR[/MENTION]eoff 0x6 msgbox @1 0x5 compare 0x800D 0x1 if 0x1 goto @Repel msgbox @2 0x5 compare 0x800D 0x1 if 0x1 goto @Super msgbox @3 0x5 compare 0x800D 0x1 if 0x1 goto [MENTION=13003]Max[/MENTION] releaseall end #org @Repel checkitem 0x56 0x1 compare 0x800D 0x1 if 0x4 goto @rp msgbox @notenough 0x6 releaseall end #org @notenough = You don't have enough. #org @rp sound 0x2F msgbox @usedr MSG_SIGN removeitem 0x56 0x1 setvar 0x4021 100 release end #org @usedr = [player] used a Repel. #org @1 = Use a Repel? #org @2 = Use a Super Repel? #org @3 = Use a Max Repel? #org @Super checkitem 0x53 0x1 compare 0x800D 0x1 if 0x4 goto @sp msgbox @notenough 0x6 releaseall end #org @sp sound 0x2F msgbox @useds MSG_SIGN removeitem 0x53 0x1 setvar 0x4021 200 releaseall end #org @useds = [player] used a Super Repel. #org [MENTION=13003]Max[/MENTION] checkitem 0x54 0x1 compare 0x800D 0x1 if 0x4 goto @mp msgbox @notenough 0x6 releaseall end #org @mp sound 0x2F msgbox @usedm MSG_SIGN removeitem 0x54 0x1 setvar 0x4021 250 release end #org @usedm = [player] used a Max Repel. #org [MENTION=19259]WOR[/MENTION]eoff = The Repel's effect wore off[.]