Author Id: 27267 Author Name: Tito Drimer301 Post Content: Buen día, este tutorial responde a la petición de un usuario acerca de envenenar a todos los pokémon al entrar a determinado mapa (el equipo por supuesto). Primero deben crear un script sobre "Main" y llamarlo "status=[2]" Intruducen el siguiente codigo: [spoiler="Codigo"] def pbPokemonEnvenenado if $game_switches[48]==true if $Trainer.ablePokemonCount==1 poke=poke=$Trainer.party[0] poke.status=2 else end if $Trainer.ablePokemonCount==2 poke=poke=$Trainer.party[0] poke.status=2 poke1=poke=$Trainer.party[1] poke1.status=2 else end if $Trainer.ablePokemonCount==3 poke=poke=$Trainer.party[0] poke.status=2 poke1=poke=$Trainer.party[1] poke1.status=2 poke2=poke=$Trainer.party[2] poke2.status=2 else end if $Trainer.ablePokemonCount==4 poke=poke=$Trainer.party[0] poke.status=2 poke1=poke=$Trainer.party[1] poke1.status=2 poke2=poke=$Trainer.party[2] poke2.status=2 poke3=poke=$Trainer.party[3] poke3.status=2 else end if $Trainer.ablePokemonCount==5 poke=poke=$Trainer.party[0] poke.status=2 poke1=poke=$Trainer.party[1] poke1.status=2 poke2=poke=$Trainer.party[2] poke2.status=2 poke3=poke=$Trainer.party[3] poke3.status=2 poke4=poke=$Trainer.party[4] poke4.status=2 else end if $Trainer.ablePokemonCount==6 poke=poke=$Trainer.party[0] poke.status=2 poke1=poke=$Trainer.party[1] poke1.status=2 poke2=poke=$Trainer.party[2] poke2.status=2 poke3=poke=$Trainer.party[3] poke3.status=2 poke4=poke=$Trainer.party[4] poke4.status=2 poke5=poke=$Trainer.party[5] poke5.status=2 else end end end [/spoiler] Bien, para activarlo es necesario activar el SWITCH 48 (pueden cambiarlo) y llamar al script con : pbPokemonEnvenenado De ustedes depende si quieren que sea automatico (proceso paralelo) o al tocar un objeto etc: Aqui una imagen: [IMG]http://i41.tinypic.com/14luk20.png[/IMG] Saludos! Script editado y actualizado. Creditos si lo utilizas! :D