'---------------
#org 0x168CA3
#raw 0x2
#raw pointer 0x8168CBE
#raw 0x0
'---------------
#org 0x168CBE
#raw word 0x40FB
#raw word 0x0
#raw pointer 0x871B7DC
#raw word 0x0
'---------------
#org 0x71B7DC
lock
applymovement MOVE_PLAYER 0x871B840
waitmovement 0x0
pause 0x20
msgbox 0x871B8A4 MSG_NORMAL '"[player]: Brrrrrr....\pQque ffrioo..."
setvar 0x40FB 0x1
release
end
'---------
' Strings
'---------
#org 0x71B8A4
= [player]: Brrrrrr....\pQque ffrioo, teengoo...
'-----------
' Movements
'-----------
#org 0x71B840
#raw 0x50 'Jump Left
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x51 'Jump Right
#raw 0x20 'Step Right (Fast)
#raw 0x20 'Step Right (Fast)
#raw 0x53 'Jump in Place (Facing Up)
#raw 0x54 'Jump in Place (Facing Left)
#raw 0x52 'Jump in Place (Facing Down)
#raw 0x52 'Jump in Place (Facing Down)
#raw 0x52 'Jump in Place (Facing Down)
#raw 0xFE 'End of Movements
como podeis ver, hay varios saltos, como se tendria que poner, o tendria que crear tantos applymovements como saltos hay para poner los sonidos? porque eso seria un lio :s
saludos.