#===============================================================================
# * Mouse Script for Pokemon Essentials
# * By Crazyninjaguy
# *
http://www.planetdev.net
#===============================================================================
# If you like this script, please register on my site :')
#
http://www.planetdev.net
#===============================================================================
# Set this to true if you use the mouse module
USE_MOUSE = true
$width = 512
if FileTest.exist?("C:/Windows/clock.avi")
$height = 778
else
$height = 770
end
module Resolution
GetWindowPlacement = Win32API.new('user32','GetWindowPlacement',['l','p'],'l')
GetSystemMetrics = Win32API.new('user32', 'GetSystemMetrics',['i'],'i')
MoveWindow = Win32API.new('user32','MoveWindow',['l','i','i','i','i','l'],'l')
FindWindowEx = Win32API.new('user32','FindWindowEx',['l','l','p','p'],'i')
def self.windowloc(window)
string = ' ' * 44
Resolution::GetWindowPlacement.call(window,string)
windowdetails = string.unpack('L11')
result = []
result.push((windowdetails[9] - windowdetails[7]))
result.push((windowdetails[10] - windowdetails[8]))
result.push(windowdetails[7])
result.push(windowdetails[8])
return result
end
end
class Screen
def self.center
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
width,height = Resolution.windowloc(window)[0..1]
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,(screenwidth - width) / 2,(screenheight - height) / 2,width,height,1)
end
def self.resize2(width,height,x,y)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
def self.move(x,y)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
width,height = Resolution.windowloc(window)[0..1]
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
def self.resize(width,height,center = true)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
if center
Resolution::MoveWindow.call(window,(screenwidth - width) / 2,(screenheight - height) / 2,width,height,1)
else
x,y = Resolution.windowloc(window)[2..3]
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
end
def self.half(center = true)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
if center
Resolution::MoveWindow.call(window,(screenwidth - 326) / 2,(screenheight - 272) / 2,326,272,1)
else
x,y = Resolution.windowloc(window)[2..3]
Resolution::MoveWindow.call(window,x,y,326,272,1)
end
end
def self.default
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,(screenwidth - 646) / 2,(screenheight / 2) - 273,646,512,1)
end
end
class MouseSprite
def initialize
@mouse = Sprite.new
@mouse.bitmap = RPG::Cache.picture("Mouse.png")
@mouse.z = 9999999
@mouse.x = 512
@mouse.zoom_x = 1
@mouse.zoom_y = 1
end
def self.x
return @mouse.x
end
def self.y
return @mouse.y
end
def update
case $ResizeFactor
when 0.5
@mouse.x = Mouse.pos_x * 2
@mouse.y = Mouse.pos_y * 2
when 1.0
@mouse.x = Mouse.pos_x
@mouse.y = Mouse.pos_y
end
end
def cursor(filename)
@mouse.bitmap = RPG::Cache.picture(filename)
end
def opacity(opacity)
@mouse.opacity = opacity
end
def defaults
@mouse.bitmap = RPG::Cache.picture("Mouse.png")
@mouse.opacity = 255
@mouse.zoom_x = 2
@mouse.zoom_y = 2
end
end
module Mouse
$mouse=MouseSprite.new
@cursor_pos_get = Win32API.new('user32', 'GetCursorPos', 'p', 'i')
@cursor_pos_set = Win32API.new('user32', 'SetCursorPos', 'ii', 'i')
@cursor_show = Win32API.new('user32', 'ShowCursor', 'L', 'i')
@window_find = Win32API.new('user32', 'FindWindowA', %w(p p), 'l')
@window_c_rect = Win32API.new('user32', 'GetClientRect', %w(l p), 'i')
@window_scr2cli = Win32API.new('user32', 'ScreenToClient', %w(l p), 'i')
@readini = Win32API.new('kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l')
@key = Win32API.new("user32", "GetAsyncKeyState", 'i', 'i')
Left_Click = 1
Right_Click = 2
Middle_Click = 4
MOUSE_BUTTONS = { Left_Click => 1,
Right_Click => 2,
Middle_Click => 4 }
MOUSE_REPEAT = MOUSE_BUTTONS.clone
MOUSE_REPEAT.keys.each { |k| MOUSE_REPEAT[k] = [false, false, 10]}
@game_window = nil # Set game handle to nil
@cursor_show.call(0) # Turn off system mouse
def Mouse.click?(button)
MOUSE_REPEAT[1] >= 1
end
def Mouse.dbclick?(button)
MOUSE_REPEAT[1] == 2
end
def Mouse.pos(catch_anywhere = true)
x, y = screen_to_client(screen_x, screen_y)
width, height = client_size
if catch_anywhere or (x >= 0 and y >= 0 and x < width and y < height)
return x, y
else
return 0, 0
end
end
def Mouse.pos_set(x, y)
x = [[x, 0].max, 640].min
y = [[y, 0].max, 480].min
x, y = client_to_screen(x, y)
@cursor_pos_set.call(x, y)
end
def Mouse.pos_x
x, y = pos
return x
end
def Mouse.pos_y
x, y = pos
return y
end
def Mouse.screen
pos = [0, 0].pack('ll')
@cursor_pos_get.call(pos)
return pos.unpack('ll')
end
def Mouse.screen_x
pos = [0, 0].pack('ll')
@cursor_pos_get.call(pos)
return pos.unpack('ll')[0]
end
def Mouse.screen_y
pos = [0, 0].pack('ll')
@cursor_pos_get.call(pos)
return pos.unpack('ll')[1]
end
def Mouse.client_size
rect = [0, 0, 0, 0].pack('l4')
@window_c_rect.call(Mouse.hwnd, rect)
right, bottom = rect.unpack('l4')[2..3]
return right, bottom
end
def Mouse.hwnd
if @game_window.nil?
game_name = "\0" * 256
@readini.call('Game','Title',,game_name,255,".\\Game.ini")
game_name.delete!("\0")
@game_window = @window_find.call('RGSS Player',game_name)
end
return @game_window
end
def Mouse.screen_to_client(x, y)
return nil unless x and y
pos = [x, y].pack('ll')
if @window_scr2cli.call(hwnd, pos) != 0
return pos.unpack('ll')
else
return nil
end
end
def Mouse.update
$mouse.update
MOUSE_BUTTONS.keys.each do |key|
temp = MOUSE_REPEAT[key][0]
key_pres = @key.call(MOUSE_BUTTONS[key]) != 0
key_trig = temp == key_pres ? 0 : (key_pres ? (MOUSE_REPEAT[key][2].between?(1, 9) ? 2 : 1) : -1)
count = key_trig > 0 ? 0 : [MOUSE_REPEAT[key][2]+1, 20].min
MOUSE_REPEAT[key] = [key_pres, key_trig, count]
end
end
def Mouse.visible?(visible=true)
if visible
@cursor_show.call(-1)
else
@cursor_show.call(0)
end
end
def Mouse.mouse_in_area?(*args)
return false if Mouse.pos_x.nil?
case $ResizeFactor
when 0.5
args[0] = args[0] / 2
args[1] = args[1] / 2
args[2] = args[2] / 2
args[3] = args[3] / 2
end
if args[0].is_a?(Rect)
Mouse.pos_x >= args[0].x and
Mouse.pos_y >= args[0].y and
Mouse.pos_x <= args[0].x + args[0].width and
Mouse.pos_y <= args[0].y + args[0].height
else
Mouse.pos_x >= args[0] and
Mouse.pos_y >= args[1] and
Mouse.pos_x <= args[0] + args[2] and
Mouse.pos_y <= args[1] + args[3]
end
end
end
module Input
class << self
alias cng_input_update update
def update
cng_input_update
Mouse.update
end
end
end
module Spacer
def self.initialize
@spacer = Sprite.new
@spacer.bitmap = RPG::Cache.picture("Spacer")
@spacer.y = 384
@spacer.z = 9999998
end
def self.defaults
@spacer.bitmap = RPG::Cache.picture("Spacer")
@spacer.y = 384
@spacer.z = 9999998
@spacer.opacity = 255
@spacer.zoom_x = 1
@spacer.zoom_y = 1
end
def self.opacity(n)
@spacer.opacity = n
end
def self.x(x)
@spacer.x = x
end
def self.y(y)
@spacer.y = y
end
def self.zoom_x(zoomx)
@spacer.zoom_x = zoomx
end
def self.zoom_y(zoomy)
@spacer.zoom_y = zoomy
end
def self.dispose
@spacer.dispose
end
end