#===============================================================================
# * Dual Screen Script for Pokemon Essentials
# * By Crazyninjaguy
# *
PlanetDev :: Welcome!
#===============================================================================
# If you like this script, please register on my site :)
#
PlanetDev :: Welcome!
#===============================================================================
module Graphics
@@fadeoutvp=Viewport.new(0,0,485,685)
@@fadeoutvp.z=0x3FFFFFFF
@@fadeoutvp.color=Color.new(0,0,0,0)
end
class Sprite_Picture
def initialize(viewport, picture)
@viewport = Viewport.new(0, 0, 480, 680)
@picture = picture
@sprite = nil
update
end
end
module Resolution
GetWindowPlacement = Win32API.new('user32','GetWindowPlacement',['l','p'],'l')
GetSystemMetrics = Win32API.new('user32', 'GetSystemMetrics',['i'],'i')
MoveWindow = Win32API.new('user32','MoveWindow',['l','i','i','i','i','l'],'l')
FindWindowEx = Win32API.new('user32','FindWindowEx',['l','l','p','p'],'i')
def self.windowloc(window)
string = ' ' * 44
Resolution::GetWindowPlacement.call(window,string)
windowdetails = string.unpack('L11')
result = []
result.push((windowdetails[9] - windowdetails[7]))
result.push((windowdetails[10] - windowdetails[8]))
result.push(windowdetails[7])
result.push(windowdetails[8])
return result
end
end
class Screen
def self.center
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
width,height = Resolution.windowloc(window)[0..1]
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,(screenwidth - width) / 2,(screenheight - height) / 2,width,height,1)
end
def self.resize2(width,height,x,y)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
def self.move(x,y)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
width,height = Resolution.windowloc(window)[0..1]
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
def self.resize(width,height,center = true)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
if center
Resolution::MoveWindow.call(window,(screenwidth - width) / 2,(screenheight - height) / 2,width,height,1)
else
x,y = Resolution.windowloc(window)[2..3]
Resolution::MoveWindow.call(window,x,y,width,height,1)
end
end
def self.half(center = true)
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
if center
Resolution::MoveWindow.call(window,(screenwidth - 326) / 2,(screenheight - 272) / 2,326,272,1)
else
x,y = Resolution.windowloc(window)[2..3]
Resolution::MoveWindow.call(window,x,y,326,272,1)
end
end
def self.default
window = Resolution::FindWindowEx.call(0,0,"RGSS Player",0)
screenwidth = Resolution::GetSystemMetrics.call(0)
screenheight = Resolution::GetSystemMetrics.call(1)
Resolution::MoveWindow.call(window,(screenwidth - 646) / 2,(screenheight / 2) - 273,646,512,1)
end
end
Screen.resize(485,685)
#-------------------------------------------------
@spacer1=Sprite.new
@spacer1.x = 0# Change the # to the value of the displayed graphic's verticle appearance
@spacer1.y = 325# Change the # to the value of the displayed graphic's horizontal appearance
@spacer1.z = 100 # This sets the priority of the button over other graphics
@spacer1.bitmap = RPG::Cache.picture("dload") # defines the graphic
#----------------------------------------------
@spacer=IconSprite.new(0, 325)
@spacer.setBitmap("Graphics/Pictures/Spacer")
@spacer.z = 99999999
#-----------------------------------------------